They've been around for over a decade, travelling the globe and saving the world from the hands of ancient cults, evil Mayan Gods and legendary weapons, and it seems that the adventure is far from over for George and Nicole, the dynamic duo from the acclaimed Broken Sword video game series. In an incredible testimony to the popular titles, a Broken Sword movie is set to hit production.
Yet how exactly will this work, with other game-to-film adaptations, such as Lara Croft: Tomb Raider and Resident Evil, to compete with?
For those who have never heard of Broken Sword and are unfamiliar with the concept, the games require the player to control George, an American patent lawyer who is never found far from the latest threat to the planet, and Nicole, a feisty french journalist who reluctantly finds herself in situations requiring Goerge's help, as they follow the traces of murderers and kidnappers.
The real appeal of the games (in order of release: The Shadow of the Templars, The Smoking Mirror, The Sleeping Dragon, The Angel of Death) is that there is no mindless combat involved, no frustrating running around and jumping from ledge to ledge.
Instead players must make their way through locations dotted across Europe, America and Asia, gathering clues to aid them on their quest, conversing with strangers and interrogating suspects to gain information, and using collected items imaginatively to solve the obstacles the two heroes come across. The player is put into the heart of the mystery.
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The beauty of the Broken Sword series comes from the richness of the environments the player explores as George and Nico; backgrounds are vividly created, incorporating a range of ideas, from lush greenery and magnificent buildings to such mundane things as litter, road traffic and roadsigns, combining to give a truly authentic feel to the world.
Adding to this realism, is the vast range of characters encountered as the journey progresses. From English countesses, to Parisian waitresses, to Eastern European hashashin, to American tourists; every single persons is painstakingly paired to a voice actor who brings the intriguing and engrossing script to life, adding to the thickness of the plot with wit and humour to match that of the two central characters.
Giving further depth to the moods created by the characters in the games, the musical score is perfectly matched to deepen the mystery or at times ease the tension with the help of a live orchestra.
So then, it is easy to see how Broken Sword, with its action, adventure, vast array of cinematic elements and its proven ability to engage an audience, will be adapted to the big screen. Let's just hope it live sup to expections. But with a release day far from being announced, eager fans will have to wait a long time to see the final cut.